![]() That’s how awful banshees are, they send you into an emotional state so potent that it defies the laws of physics. Banshee – Mass Effect 3 At least the teeth still look okay? (via deviantart)įor a generation of gamers, there’s a particular screeching sound that will make their blood run cold and boil all at the same time. It’s one of the worst areas in the entire game for this exact reason.ģ. ![]() ![]() One particularly nasty one appears in the Point Lookout DLC for Fallout 3, which has you swearing your way through a swamp infested with them, along with the more powerful hunters and the utterly intolerable queens. Firstly – you’re highly unlikely to ever catch one by itself, secondly – despite looking so bulky and cumbersome, they are stupidly fast, thirdly – some variations can also spit at you and finally – their weak spot is guarded by heavy armour and it’s the size of a microbe’s nipple.Īfter a certain amount of time playing, you almost reflexively avoid standing water or swampy-looking areas for fear that a clutch of these glorified STDs will come scuttling out the gloom and eviscerate you, but no Fallout enemy can be avoided forever and there are several notable levels in all 3 games where you have no choice but to face them down. These nasty, relentlessly aggressive roided up Zoidbergs are infuriating to fight, especially early in the game, for a number of reasons. Fallout 3 has the bloatfly, New Vegas has the cazador and Fallout 4 has the stingwing but one enemy appears in all 3 games and never ceases to make my balls cripple with fury: mirelurks. The constant through all 3 of the more recent titles is this: bugs are bullshit. I could fill this list with foes from the Fallout series that pose a serious threat to stress levels. Mirelurk – Fallout 3/4/New Vegas Friends don’t let crabs skip leg day (via ) Moon you hate them so much that even watching Batman Begins would make your blood pressure jack.Ģ. The tragic irony is that once trained up, they have the potential to be a deadly ally, but by the time you’re clear of Mt. On some occasions they will block your escape, land one piddly little attack and then let you run, almost as if they’re trying to spite you. At first you try and fight them all but the realisation that it’s not worth the hassle sets in fairly quickly, or after the first time one of them hits you with supersonic and you have to sit uncomfortably while your best Pokemon repeatedly slaps itself in the chops.Įven when you’re wise to their act, sometimes they won’t even let you run, despite standing absolutely zero chance of winning the battle. The number of challenges you have to overcome, HMs you have to implement and wild Pokemon you face builds out each time you reach a new one, but the one constant? Fucking Zubats.Įvery 5 or 6 paces you’ll stumble into one of these screechy bastards and only after the absurdly long battle animation finishes can you select the run option and scarper. During the course of the first generation Pokemon games you have to muddle your way through a series of increasingly labyrinthian caves. The first enemy on this list is something of an outlier, firstly because you can catch it and repurpose it to your own advantage, and partly because dispatching it is typically easy. Zubat – Pokemon Red & Blue This image is forever burned into my eyes. ![]() Whether it be from an imbalance of effective attacks, being disproportionately more powerful than the area they reside in, or simply because they somehow take advantage of a mechanic in the game that isn’t quite up to standard, these 8 motherfuckers are probably cumulatively responsible for the destruction of hundreds of controller pads, keyboards and things which happened to be within reach at the time.ġ. Some of them will be easy to kill, some of them will be thrilling to challenge and some of them will be utter bullshit. In any decent single player experience, you’re going to run into a wide variety of different foes. There are countless lists of hard bosses and levels lurking around the internet, but in my experience, enemies are the thing that’s far more likely to drive you up the proverbial wall (or crashing through a real one). ![]()
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